The challenge for the 2015 Philly Game Jam was to make a game based on a movie that had not had a game made for it yet. To our surprise, there has never been a game based on The Last Unicorn! We set a goal of making a small Zelda-like 2D action game that loosely follows the plot of the film. After 24 hours, the result was a prototype of such a game, consisting of one complete area, two screens of the first "dungeon", one enemy, and an animated unicorn sprite with one attack.
Mila Pokorny: Art, Design
Jill Leonardi: Design, Level layouts, music selection
Alex Raymond: Programming
Special thanks to Steve Pettit, Keith Maggio, and Sebastian Hanlon for answering my Unity and programming questions :)
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